We are temporary under the read-only mode because migrating database from v1 to v2.

VRM Shaders

on github.com
192 assets found
GuidPath
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7fb4c38b82f943b2b8fa4f1a7d71eedbAssets/VRMShaders/GLTF/IO/Runtime/Texture/Importer/TextureDescriptorSet.cs
8020a337ceab108438d088a3482a4b90Assets/VRMShaders/CHANGELOG.md
817051ccab3a4cc4986dc955681fac6fAssets/VRMShaders/GLTF/IO
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8b731264e8acd0f4b8f56986e5eb2531Assets/VRMShaders/VRM/MToon/MToon/Samples/OutlineWidthModes.unity
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9491ac346386a2b4e9f3c801c6786818Assets/VRMShaders/VRM/MToon/MToon/Resources
9639e17dffc656345a70282f7f216672Assets/VRMShaders/VRM/MToon/MToon/Samples/Materials/Toon.mat
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9a3fb070d7eb4114b5cf387e2cd60391Assets/VRMShaders/VRM/MToon/MToon/Scripts/Enums.cs
9c52ff07a0834bdc8f4c8d6c7f9a634fAssets/VRMShaders/GLTF/IO/Runtime/AwaitCaller/TinyManagedTaskScheduler.cs
9cd79193a3dfa7148bb76882f4988071Assets/VRMShaders/GLTF/IO/Runtime/AwaitCaller/IAwaitCaller.cs
9d2012c170a74b3db0002f7ecda53622Assets/VRMShaders/VRM/MToon/MToon/Scripts/Utils.cs
9de35f7c2673d5d48b84d494e71f25ffAssets/VRMShaders/GLTF/IO/Runtime/Texture/Converter/OcclusionMetallicRoughnessConverter.cs
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af7abf08bb63495fae1f334377be0b23Assets/VRMShaders/VRM10/MToon10/Editor/LabelScope.cs
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b30953f01d374784e8e4de02d649cb06Assets/VRMShaders/GLTF/IO/Runtime/Texture/Importer/TextureImportTypes.cs
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c82f7416fc3e8a44da2fe940bdb57281Assets/VRMShaders/GLTF/IO/Runtime/Animation/Importer/AnimationClipFactory.cs
c8e5696eaaed4b0ab448df03aca36e51Assets/VRMShaders/GLTF/IO/Runtime/Texture
c9f4547527b3411aa87d8322ce9d9132Assets/VRMShaders/VRM10/MToon10/Runtime/UnityShaderLab/MToonDefinedValues/MToon10EmissiveMapKeyword.cs
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cfd10dec96ea4e3f9fad70e2e5dc148eAssets/VRMShaders/VRM10/MToon10/Resources/VRM10/vrmc_materials_mtoon_define.hlsl
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d1d968d263d340c48c2bebaca85bbbbeAssets/VRMShaders/VRM10/MToon10/Runtime/UnityShaderLab/Properties
d254dee2e3b3407abcdc3f6f84b3cd59Assets/VRMShaders/VRM10/MToon10/Runtime/UnityShaderLab/ShaderLabDefinedValues/UnityAlphaToMaskMode.cs
d2bde87443a94e239e6fbadee0acc5d1Assets/VRMShaders/GLTF/IO/Runtime/Texture/Util
d4b26a27a0aab424c9022e525037a718Assets/VRMShaders/VRM10/MToon10/Editor
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da3e51d19d51a544fa14d43fee843098Assets/VRMShaders/GLTF/IO/Runtime/VRMShaders.GLTF.IO.Runtime.asmdef
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de33d2256bb846f18096631e22a1a213Assets/VRMShaders/GLTF/IO/Editor/Texture/Importer
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df162971c1034acdbe28ff1ec94d8601Assets/VRMShaders/VRM10/MToon10/Runtime/MToonOutlineRenderPass.cs
df547717467444c29ff3dcec1e555e17Assets/VRMShaders/VRM10/MToon10/Runtime/UnityShaderLab/ShaderLabDefinedValues/UnityRenderTag.cs
e0edbf68d81d1f340ae8b110086b7063Assets/VRMShaders/VRM10/MToon10/Resources/VRM10/vrmc_materials_mtoon.shader
e1e26504b87027940bfbd21ea1327ff6Assets/VRMShaders/GLTF/IO/Tests/4x4_non_readable_compressed.DDS
e3216dcc79b326b47b307c06b99c7331Assets/VRMShaders/VRM10/MToon10/Editor/VRMShaders.VRM10.MToon10.Editor.asmdef
e40a129e14e378c4db040df3fd4a6077Assets/VRMShaders/VRM/MToon/MToon/Samples/Materials/Ex_OutlineWidth_World.mat
e4e64b1835ca4cd2b682a6bda572b8fbAssets/VRMShaders/GLTF/IO/Runtime/AwaitCaller/RuntimeOnlyAwaitCaller.cs
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